

Though there’s some fade away when you’re behind things, it can be finicky, and it depends on the type of scenery you’re behind.

The only thing I could possibly complain about is that the foreground or trees and rocks can sometimes get in the way, making it hard to see when you’re fighting, which is problematic when the cues to dodge attacks are centralized on your character. There’s nothing unpleasant to look at, nothing ends up looking “same-y”. All the characters are the cutest things in the world. It’s bright, cheerful, and vibrant, even in the swamp. Now that I’ve had the opportunity to dig into the whole game, that little taste the demo gave me evolved into a whole plate of tasty game.Įasily the best part of this game, Kitaria Fables is gorgeous. Farming and crafting seemed to be more to the side, while the name of the game was adventure, stylized somewhere between A Link to the Past and Ocarina of Time. When the demo released, my perspective changed. As a fan of Stardew Valley and My Time at Portia, I wanted more. The trailers all showed a bright world filled with adorable animal people, your little cat protagonist, and a promise of crafting, farming, and adventure. So when I first saw Kitaria Fables in September 2020, my immediate reaction was “I need it.” They’re games that let you take your time, that give you a chance to breathe, that don’t cause stress. Just don’t ask me how many times I’ve beaten it.) But my favorites have always been the bright, cozy, cheerful games, and as indies have become more prevalent, I’ve found an even deeper love for these games that have been labeled “wholesome.” Farming and life sims, exploration, experimental, point-and-clicks, 3D platformers, wholesome games are fitting into a variety of genres. Don’t get me wrong, I love a good 60 hour AAA title or violent shooter (Ask me how many times I’ve played Fallout: New Vegas. Kitaria Fables releases on September 2nd 2021, with pricing and details coming soon.I make no secret of the fact that I am a massive supporter of the Wholesome Games movement. If you’re looking for a cute, relaxing game to play, add this one to your Wishlist. I had a great time previewing the game, and will absolutely come back for more. Kitaria Fables is a welcome addition to the genre, and I am looking forward to exploring the map more and unlocking more spells and weapons. Inventory management is one thing that is an absolute turn off for me in games, but thankfully this is the only thing I could find to gripe about.
KITARIA FABLES MAP UPGRADE
Inventory is already a nuisance, and I am actively searching for a way to upgrade my bags as soon as possible. The NPC’s are simply adorable, very well done, and if the devs don’t market some of these guys as plushies they are missing out on an opportunity! (Hint, I’d totally buy them!) The music is upbeat while adventuring and fits the narrative when dungeon crawling. The graphics and artstyle are a step up (in my opinion) from its competitors. The general look and feel of Kitaria Fables is very cheerful, and cute. The village farmer, Kiki (which also happens to be my dogs name).
